Here´s my review of the "Sonic Heroes", Hope you enjoy it.
The transition from 2D to 3D was a hard one for Sonic, and the series lost a lot of its focus in the process by trading in speed for action adventure elements and introducing an unnecessary and unnecessarily large supporting cast of characters. Sonic Heroes strips away a lot of the elements that slowed down the Sonic Adventure backpedals on a lot of the design decisions made in the Sonic Adventure games, and though it still exhibits many of the camera and control issues that vexed Sonic's previous forays into 3D, it's truer to its 2D roots than any other 3D Sonic game before it.
Sonic Heroes strips out a lot of the shooting and hunting stuff found in the Sonic Adventure games, but it retains the large cast of characters. The game gets away with this by giving you control of three characters at once and dividing the characters up into four different teams Team Sonic, Team Dark, Team Rose, and Team Chaotix. Each team member has his or her own strengths, and your abilities as a team change depending on which character you have set as the team leader. The team members are color-coded for easy reference, so blue characters have the most speed, yellow characters can fly, and red characters can bust through blocks that are otherwise impenetrable.
The game makes it easy to switch your team leader on the fly, and you can cycle through team members by simply pressing the X and Y buttons. There are times, such as when you're in the air, that you're unable to swap out your team leader, which can lead to some awkward moments. It generally works well, though, and once you've mastered the different team formation abilities, swapping out team leaders becomes like second nature. The inclusion of the four different teams, however, seems a bit pointless since the game is virtually identical for all four of the teams, save for some different story elements in between levels. To be blunt, no one cares about these peripheral characters that Sonic Team seems hell-bent on pushing on gamers. People play Sonic games to play as Sonic the Hedgehog.
Sonic Team also hasn't bothered to do much with the graphics engine that powered the Sonic Adventure games and now powers Sonic Heroes so the whole thing still looks like a glorified Dreamcast game. To its credit, though, the levels seem bigger than before, and the frame rate is rock-solid. The two-player game, which is basically a split-screen race through levels from the single-player game, doesn't run quite as smoothly, though at least the choppiness is consistent. It's not a technically exciting game to look at, but what it lacks in polygons, high-res textures, complex particle effects, and bump mapping, it makes up for with consistent art design and an exceptionally vibrant color palette that lets you know you're playing a Sonic the Hedgehog game, even when you're standing still.
When Sonic Heroes works the way it's supposed to, the action is fast and exciting. Unfortunately, the game suffers from a problematic, finicky camera, occasionally spastic controls, and some bad clipping. The camera is largely stationary, and since the action in Sonic Heroes doesn't revolve around wide-open 3D environments, this works most of the time. But, on the off chance that you want to get a better perspective of your surroundings before you make a potentially death-defying leap, the camera is pretty uncooperative and will snap to a first-person perspective if you try to move it more than a few degrees, which doesn't necessarily give you the best view of your surroundings.
Sonic Heroes plays the nostalgia card heavily in the aural design, which features loads of familiar sounds, from the whirling speed-up sound to the different chimes heard when you pick up or lose rings. Of course, there's also a bevy of classic Sonic tunes. This sort of heavy reliance on old sound elements may seem a little cheap, but these sounds are inexorably linked to the Sonic experience, and ultimately, they still work.
In fact, the biggest misstep in the sound design for Sonic Heroes is all of the new voice acting that was recorded for the game. There's a lot of preteen anime-grade voice work here, with Tails' squeaky, cutesy voice being the most ingratiating. However, since every single character will shout one of three or four different exclamations every time he or she executes an attack, you'll learn to abhor all of them in good time.
What's most disappointing is that the problems in Sonic Heroes which include the camera, the controls, and the clipping--are the kinds of things that could be remedied with a few extra months of fine-tuning. In the end, though, it's still a purer, more action-packed Sonic experience than either of the Sonic Adventure games.
If you were able to overlook the problems found in those games, Sonic Heroes is easy to recommend. However, if you haven't already been acclimated to the quirks of the 3D Sonic the Hedgehog games, approach this one with a bit of caution.
I have tried to review it the more neutral way possible and i will try to do so for the next two games (SPECIALLY THE NEXT TWO GAMES that are of the type "like it or not" games and that unfortunatly helped destroy the sonic fanbase apart that probably was already after sonic and the secret rings and sonic genesis)
Stay Cool!
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