Today i bring you the first of two Top lists,hope you like it. The first is about arcade games from the old "SNK playmore! At the time called "Neo Geo" and they were very common in the arcade houses at the time and i played those games a lot.
To be fair to the Top List, i didnt include games from the "king of Fighters", "Last Blade" and "Metal Slug" series because in a overall form they are all good games. Let´s begin with the top List:
King of Monsters
The monster destruction movie buff in us made us gravitate towards this game. SNK let us act out our Godzilla-esque dreams by choosing from a group of world destroyers and kicking beastly ass. Everything in the game’s stages could be destroyed and we were expected to in order to kill our rival monster.
Kabuki Klash
Far East of Eden: Kabuki Klash is one of several solid Hudson Soft games for the Neo Geo. This is one of few successful takes on the Samurai Shodown style of weapon based 2D fighter. It is basically a redressing of that game but with the bright art style of the Tengai Makyo manga/anime. The game is great if you like Last Blade and Samurai Shodown, or if you enjoyed the complete batshit nuts stuff in Waku Waku 7.
Spin Master
Known as “Miracle Adventures” in Japan, this was Data East’s first game released for the Neo Geo, and it’s definitely one of the company’s best, as well.
The gameplay is very simplistic, yet satisfying. You travel from stage to stage which are all exquisitely animated and mow down wave after wave of henchmen, using all sorts of neat weapons: yo-yos, bombs, laser ninja stars and good old fashioned fireballs are all at your disposal. The character sprites are downright gorgeous, and the solid platforming gameplay highlighted by some excellently designed levels makes this one an absolute blast to play through, solo or with a buddy.
If you are a fan of intense platformer/run and gun hybrids like “Metal Slug” and “Gunstar Heroes,” you definitely owe it to yourself to give “Spinmaster” a try. Not only is it one of the genre’s greatest undiscovered offerings, it’s definitely one of the best games of its type, period.
Mutation Nation
This is a traditional beat ‘em up, with all of the usual tropes which means, yes, it has both the “moving truck” and “elevator” levels that were apparently legally required for all genre games back then to have. The real appeal here, of course, is the multiplayer, which is undeniably a hoot. Sucking down power orbs and Chun Li lightning kicking a lawsuit-baiting H.R. Giger monster, while music that sounds suspiciously like the club scene from “Robocop” plays in the background? It may not be the classiest gaming experience, but you mustn’t have a pulse if you can’t derive just a bit of enjoyment from “Mutation Nation.”
Karnov´s Revenge
To say that there were a wealth of Street Fighter 2 clones during its reign of popularity in arcades would be an understatement, but none were quite as blatant as Data East's Karnov's Revenge. In fact, the game was so similar in many respects that it drew the ire of Capcom, not to mention a failed lawsuit attempt.
One rather unique gameplay touch revolves around a character's "weak point". Each character has his or her own unique weak point that generally has to do with a specific article of clothing. If you are able to land attacks on a character's weak point it will eventually fall off leaving that character dizzy and vulnerable to an attack. But even with all of his problems i still like this game.
Puzzle Bobble
In the 1990s, fighting games, cartoony sports titles and gimmicky shooters ruled the arcades. In addition to harking back to a Young MC standard, Bust-A-Move was definitely a breath of fresh air, providing “Mortal Kombat” obsessed coin-op enthusiasts a decisively old-school break from the norm.
Known as “”Puzzle Bobble” in Japan, “Bust-A-Move” was a fairly inventive puzzle game that, in some respects, could be considered a combination of “Tetris” and “Puyo Puyo.” The object of the title is simple: manning a battle station as a very familiar looking chibi dinosaur, you shoot differently hued marbles into the playing field. Like “Columns,” if you line up enough similarly colored marbles, they evaporate from the playing field, and once all the marbles have vanished, you proceed to the next round, where you do the same dance all over again, only this time it’s a bit faster and more difficult.
It’s a very standard sounding game, but I think that’s ultimately what gave the game its contemporary appeal and staying power. It’s easily accessible and extremely addictive, and man, is it ever fun shooting marbles against the walls of the playing space and watching them change trajectory.
Waku Waku 7
Here’s another underrated and virtually unknown SNK fighter. Waku Waku 7 was a trip. Most of the cast was full of colorful beasts and parodies of popular fighting game characters. Mauru had to be the strangest looking creature on the roster (he was also one of the most fun guys to play with). I appreciate this game’s tight gameplay, super cheery graphics, and hilarious super moves.
Shock Troopers 2nd Squad
For a better enjoy time, You should consider the sequel of "Shock troopers", “Shock troopers 2nd Squad” to be the superior offering: the semi-3D graphics are much improved, you can ride in vehicles ala “Metal Slug” and now, characters die in hilariously violent (yet bleakly comical) fashion. That said, as far as overall entertainment goes, “Shock Troopers” is a pretty damn hard game to top. At the end of the day, it very well could be the best bad game on the Neo Geo!
Granted, “Shock Troopers” may not exactly be a technical gem on par with “Samurai Shodown” or anything, but it’s certainly a whole hell of a lot of fun to play, regardless. Developed by Saurus, the same folks who gave us the second “World Heroes” game and the sort of cult-classic “Irritating Stick” this game is your standard “Ikari Warriors” update, only with controls and gameplay that’s, you know, good.
Breakers Revenge
Out of all the Street Fighter copycats that flooded the market way back when, this one is actually pretty enjoyable. This 2D fighter made its debut in 1996 and was overlooked, probably because of its lackluster cast of characters and ho-hum visual design. But if you played it long enough, you’d surely grow to love its solid fighting system and fast-paced gameplay.
SVC Chaos: SNK vs. Capcom
At some point, you’ve probably played one of the “Capcom vs. SNK” games before. Outside of a Neo Geo Pocket Color offering (which, by the way, is one of the greatest handheld games of all-time), this early 2000s offering is the sole SNK-produced crossover brawler to also feature “Street Fighter II” stalwarts.
With Playmore taking over the reins, “SVC Chaos” is a real hoot and a half to play. It’s so bizarre (and of course, awesome) to see characters like M. Bison and Balrog drawn up in the inimitable SNK style. And man, you haven’t seen “crazy” until you’ve seen a Hugo on Earthquake showdown in this game!
The animations are great, the gameplay is fantastic (its basically running on the “King of Fighters 2002” engine) and the cast of characters is really tremendous. You could argue that there’s perhaps a bit of an over sampling of “Street Fighter” characters and an under serving of “Samurai Shodown” cast members, but overall, there’s hardly anything to complain about in this one at all. And be prepared for some downright astounding cameos, featuring such weirdoes as “The Art of Fighting’s” Serious Mr. Karate, the Mars People from “Metal Slug,” Mega Man’s Zero, and the ULTIMATE fighting game final boss, the little red gargoyle asshole from “Ghosts N Goblins!”
And there it is my favorite games that belong to the old SNK Playmore. If you have favorite games that belong to "SNK playmore" please share them with us.
Stay cool!
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